melonDS DS corresponding source package for the retained Windows x64 v1.3.1 core

Binary SHA256: 8010c185a33ce955d11d2dd207cb9a7ed6b50248a723ba398092255e386bc828
Original upstream release ZIP SHA256: ec7ff94ae5be3a6308859ea33ec63ac9d9b12d940b2c93d012e9502f71e57681
melonDS DS source: bc4e4b67d2d470d7c682810a1e892cafd6f9082b (official v1.3.1).
The retained binary info names melonDS 7117178, matching this source's default.
The upstream Windows asset was later replaced. This package does not claim a bit-identical build.

Licensing: see melonds-ds/LICENSE and each dependency's LICENSE/COPYING/notices.
All source, CMake modules and upstream CI/build scripts are retained; there is no compiled emulator, player ROM, save, secret or .git directory. Source build resources, such as fonts, are retained with their licenses.

Windows build guidance: use the official scripts under melonds-ds/.github/workflows and CMakeLists.txt. The source's release workflow describes its Windows toolchain/dependencies; ordinary builds require a C/C++ toolchain, CMake and Git.
To use the bundled dependencies offline, configure CMAKE_BUILD_TYPE=Release, TRACY_ENABLE=OFF, BUILD_TESTING=OFF, then set every FETCHCONTENT_SOURCE_DIR_* below to its absolute directory inside this extracted bundle. These are build inputs, not a reproduction of the original compiler environment.

cmake -S melonds-ds -B build -DCMAKE_BUILD_TYPE=Release -DTRACY_ENABLE=OFF -DBUILD_TESTING=OFF \
-DFETCHCONTENT_SOURCE_DIR_LIBRETRO_COMMON="dependencies/libretro-common" \
-DFETCHCONTENT_SOURCE_DIR_EMBED_BINARIES="dependencies/embed-binaries" \
-DFETCHCONTENT_SOURCE_DIR_MELONDS="dependencies/melonDS" \
-DFETCHCONTENT_SOURCE_DIR_LIBSLIRP="dependencies/libslirp" \
-DFETCHCONTENT_SOURCE_DIR_PNTR="dependencies/pntr" \
-DFETCHCONTENT_SOURCE_DIR_FMT="dependencies/fmt" \
-DFETCHCONTENT_SOURCE_DIR_YAMC="dependencies/yamc" \
-DFETCHCONTENT_SOURCE_DIR_SPAN_LITE="dependencies/span-lite" \
-DFETCHCONTENT_SOURCE_DIR_DATE="dependencies/date" \
-DFETCHCONTENT_SOURCE_DIR_GLM="dependencies/glm" \
-DFETCHCONTENT_SOURCE_DIR_ZLIB="dependencies/zlib"
cmake --build build --config Release
